LPR - Walking
[carveJwlIkooP6JGAAIwe30JlM.git] / player_model.h
index cab438e9d7c24afebffb36045a8486e0d5c441c1..4a09b90589233e2c3d91a6f2cd3c81bde26abb34 100644 (file)
@@ -5,7 +5,14 @@
 #ifndef CHARACTER_H 
 #define CHARACTER_H
 
+#define VG_GAME
+#include "vg/vg.h"
+
+#if 0
 #include "player.h"
+#endif
+
+#include "model.h"
 #include "player_ragdoll.h"
 #include "shaders/viewchar.h"
 
@@ -106,7 +113,10 @@ VG_STATIC void player_model_init(void)
       { "hand.IK.R", &player.mdl.id_ik_hand_r },
       { "elbow.L",   &player.mdl.id_ik_elbow_l },
       { "elbow.R",   &player.mdl.id_ik_elbow_r },
-      { "head",      &player.mdl.id_head }
+      { "head",      &player.mdl.id_head },
+      { "foot.IK.L", &player.mdl.id_ik_foot_l },
+      { "foot.IK.R", &player.mdl.id_ik_foot_r },
+      { "board",     &player.mdl.id_board }
    };
 
    for( int i=0; i<vg_list_size(bones); i++ )