#ifndef CHARACTER_H
#define CHARACTER_H
+#define VG_GAME
+#include "vg/vg.h"
+
+#if 0
#include "player.h"
+#endif
+
+#include "model.h"
#include "player_ragdoll.h"
#include "shaders/viewchar.h"
{ "hand.IK.R", &player.mdl.id_ik_hand_r },
{ "elbow.L", &player.mdl.id_ik_elbow_l },
{ "elbow.R", &player.mdl.id_ik_elbow_r },
- { "head", &player.mdl.id_head }
+ { "head", &player.mdl.id_head },
+ { "foot.IK.L", &player.mdl.id_ik_foot_l },
+ { "foot.IK.R", &player.mdl.id_ik_foot_r },
+ { "board", &player.mdl.id_board }
};
for( int i=0; i<vg_list_size(bones); i++ )