latest
[carveJwlIkooP6JGAAIwe30JlM.git] / player_model.h
index cab438e9d7c24afebffb36045a8486e0d5c441c1..273fe578fdc96c000e6d9d5f49797daab69eb2b7 100644 (file)
@@ -106,7 +106,10 @@ VG_STATIC void player_model_init(void)
       { "hand.IK.R", &player.mdl.id_ik_hand_r },
       { "elbow.L",   &player.mdl.id_ik_elbow_l },
       { "elbow.R",   &player.mdl.id_ik_elbow_r },
-      { "head",      &player.mdl.id_head }
+      { "head",      &player.mdl.id_head },
+      { "foot.IK.L", &player.mdl.id_ik_foot_l },
+      { "foot.IK.R", &player.mdl.id_ik_foot_r },
+      { "board",     &player.mdl.id_board }
    };
 
    for( int i=0; i<vg_list_size(bones); i++ )