the never ending refactor
[carveJwlIkooP6JGAAIwe30JlM.git] / player_model.h
index 7bf801ce8f2935f232ca370c755d5ab75957cc5c..6c46f08e4c18601048272135d1740f3f4cca3885 100644 (file)
@@ -8,10 +8,6 @@
 #define VG_GAME
 #include "vg/vg.h"
 
-#if 0
-#include "player.h"
-#endif
-
 #include "model.h"
 #include "skeleton.h"
 #include "player_ragdoll.h"
@@ -24,20 +20,6 @@ struct player_avatar
    mdl_context meta;
    struct skeleton sk;
 
-   v3f cam_pos;   /* FIXME ? */
-
-#if 0
-   struct skeleton_anim *anim_stand,
-                        *anim_highg,
-                        *anim_slide,
-                        *anim_air,
-                        *anim_push,  *anim_push_reverse,
-                        *anim_ollie, *anim_ollie_reverse,
-                        *anim_grabs, *anim_stop,
-                        *anim_walk,  *anim_run, *anim_idle,
-                        *anim_jump;
-#endif
-
    u32 id_hip,
        id_ik_hand_l,
        id_ik_hand_r,