up network version
[carveJwlIkooP6JGAAIwe30JlM.git] / player_glide.h
index 2e2d1eb288d67ae52f5999d47971263011ef169c..f8f6dd99dffee4de2a9d85f47d91c8c6b025826f 100644 (file)
@@ -2,6 +2,7 @@
 #define PLAYER_GLIDE_H
 
 #include "player.h"
+#include "trail.h"
 
 struct player_glide {
    struct skeleton_anim *anim_glide;
@@ -12,6 +13,14 @@ struct player_glide {
    }
    animator;
 
+   /* this sucks */
+   struct remote_glider_animator {
+      v3f root_co;
+      v4f root_q;
+      f32 s;
+   }
+   remote_animator;
+
    v3f info_lift,
        info_slip,
        info_drag;
@@ -36,6 +45,9 @@ struct player_glide {
    }
    parts[4];
 
+   u32 trail_count;
+   v3f trail_positions[2];
+
    mdl_context glider;
    GLuint *glider_textures;
    glmesh glider_mesh;
@@ -79,6 +91,19 @@ static player_glide = {
    }
 };
 
+static trail_system trails_glider[] = {
+{
+   .width = 0.035f,
+   .lifetime = 5.0f,
+   .min_dist = 0.5f
+},
+{
+   .width = 0.035f,
+   .lifetime = 5.0f,
+   .min_dist = 0.5f
+},
+};
+
 static void player_glide_pre_update(void);
 static void player_glide_update(void);
 static void player_glide_post_update(void);
@@ -90,6 +115,14 @@ static void player_glide_im_gui(void);
 static void player_glide_bind(void);
 static void player_glide_transition(void);
 static bool glider_physics( v2f steer );
+static void player_glide_animator_exchange( bitpack_ctx *ctx, void *data );
+static void player_glide_render( camera *cam, world_instance *world,
+                                 player_pose *pose );
+static void render_glider_model( camera *cam, world_instance *world,
+                                 m4x3f mmdl, enum board_shader shader );
+static void 
+player_glide_remote_animator_exchange( bitpack_ctx *ctx, void *data );
+static void player_glide_equip_glider(void);
 
 struct player_subsystem_interface static player_subsystem_glide = {
    .pre_update = player_glide_pre_update,
@@ -98,6 +131,7 @@ struct player_subsystem_interface static player_subsystem_glide = {
    .animate = player_glide_animate,
    .pose = player_glide_pose,
    .post_animate = player_glide_post_animate,
+   .network_animator_exchange = player_glide_animator_exchange,
    .im_gui = player_glide_im_gui,
    .bind = player_glide_bind,