v3f trail_positions[2];
mdl_context glider;
- GLuint *glider_textures;
- glmesh glider_mesh;
}
extern player_glide;
extern struct player_subsystem_interface player_subsystem_glide;
void player_glide_pose( void *animator, player_pose *pose );
void player_glide_post_animate(void);
-void player_glide_im_gui(void);
+void player_glide_im_gui( ui_context *ctx );
void player_glide_bind(void);
void player_glide_transition(void);
bool glider_physics( v2f steer );