+++ /dev/null
-#ifndef PLAYER_GLIDE_H
-#define PLAYER_GLIDE_H
-
-#include "player.h"
-
-struct player_glide {
- struct skeleton_anim *anim_temp;
-
- struct player_glide_animator {
- v3f root_co;
- v4f root_q;
- }
- animator;
-
- v3f info_lift,
- info_slip,
- info_drag;
-
- u32 ticker;
-}
-static player_glide;
-
-static void player_glide_pre_update(void);
-static void player_glide_update(void);
-static void player_glide_post_update(void);
-static void player_glide_animate(void);
-static void player_glide_pose( void *animator, player_pose *pose );
-
-static void player_glide_post_animate(void);
-static void player_glide_im_gui(void);
-static void player_glide_bind(void);
-
-struct player_subsystem_interface static player_subsystem_glide = {
- .pre_update = player_glide_pre_update,
- .update = player_glide_update,
- .post_update = player_glide_post_update,
- .animate = player_glide_animate,
- .pose = player_glide_pose,
- .post_animate = player_glide_post_animate,
- .im_gui = player_glide_im_gui,
- .bind = player_glide_bind,
-
- .animator_data = &player_glide.animator,
- .animator_size = sizeof(player_glide.animator),
- .name = "Glide"
-};
-
-#endif /* PLAYER_GLIDE_H */