joystick_state( k_srjoystick_steer, steer );
if( glider_physics( steer ) ){
+ vg_info( "player fell off due to glider hitting ground\n" );
player__dead_transition( k_player_die_type_generic );
localplayer.glider_orphan = 1;
}
localplayer.cam_dist = 2.0f + v3_length( localplayer.rb.v )*0.2f;
}
+static void player_glide_animator_exchange( bitpack_ctx *ctx, void *data ){
+ struct player_glide_animator *animator = data;
+
+ bitpack_qv3f( ctx, 24, -1024.0f, 1024.0f, animator->root_co );
+ bitpack_qquat( ctx, animator->root_q );
+}
+
static void player_glide_im_gui(void){
player__debugtext( 1, "Nothing here" );
player__debugtext( 1, " lift: %.2f %.2f %.2f",
player_glide.info_drag[2] );
}
+static int ccmd_player_glider_spawn( int argc, const char *argv[] ){
+ localplayer.have_glider = 1;
+ localplayer.glider_orphan = 0;
+ player_glide.t = -1.0f;
+ return 0;
+}
+
static void player_glide_bind(void){
u32 mask = VG_VAR_CHEAT|VG_VAR_PERSISTENT;
VG_VAR_F32( k_glide_balance, flags=mask );
VG_VAR_F32( k_glide_wing_orient, flags=mask );
+ vg_console_reg_cmd( "spawn_glider", ccmd_player_glider_spawn, NULL );
+
f32 mass = 0.0f,
k_density = 8.0f,
k_inertia_scale = 1.0f;