move location of main camera to g_render
[carveJwlIkooP6JGAAIwe30JlM.git] / player_glide.c
index 5df05e3db61bd7047738ab7a109530851c82475f..3cbcb28041470de213dd49074550b952dda4e462 100644 (file)
@@ -701,6 +701,6 @@ void player_glide_render_effects( vg_camera *cam )
                            localplayer.rb.to_world[1], alpha );
                            
       trail_system_prerender( &trails_glider[i] );
-      trail_system_render( &trails_glider[i], &skaterift.cam );
+      trail_system_render( &trails_glider[i], &g_render.cam );
    }
 }