bitpack_qquat( ctx, animator->root_q );
}
-void player_glide_im_gui(void)
+void player_glide_im_gui( ui_context *ctx )
{
- player__debugtext( 1, "Nothing here" );
- player__debugtext( 1, " lift: %.2f %.2f %.2f",
+ player__debugtext( ctx, 1, " lift: %.2f %.2f %.2f",
player_glide.info_lift[0],
player_glide.info_lift[1],
player_glide.info_lift[2] );
- player__debugtext( 1, " slip: %.2f %.2f %.2f",
+ player__debugtext( ctx, 1, " slip: %.2f %.2f %.2f",
player_glide.info_slip[0],
player_glide.info_slip[1],
player_glide.info_slip[2] );
- player__debugtext( 1, " drag: %.2f %.2f %.2f",
+ player__debugtext( ctx, 1, " drag: %.2f %.2f %.2f",
player_glide.info_drag[0],
player_glide.info_drag[1],
player_glide.info_drag[2] );