basic npc
[carveJwlIkooP6JGAAIwe30JlM.git] / player_effects.c
index 0092f19a0c3bbab18a1e5730755a2cf4887a8387..981c23218d905c52bd5fd680353ff9c812755788 100644 (file)
@@ -1,9 +1,12 @@
+#include "player.h"
 #include "player_effects.h"
+#include "player_render.h"
 #include "particle.h"
 
-static void effect_blink_apply( effect_blink *ef, player_pose *pose, f32 dt ){
+void effect_blink_apply( effect_blink *ef, player_pose *pose, f32 dt )
+{
    if( ef->t < 0.0f ){
-      ef->t = (1.0f-powf(vg_randf64(),4.0f))*4.0f;
+      ef->t = (1.0f-powf(vg_randf64(&vg.rand),4.0f))*4.0f;
       ef->l = 0.08f;
    }
 
@@ -13,11 +16,12 @@ static void effect_blink_apply( effect_blink *ef, player_pose *pose, f32 dt ){
    ef->l -= dt;
 }
 
-static void effect_spark_apply( effect_spark *ef, v3f co, v3f v, f32 dt ){
+void effect_spark_apply( effect_spark *ef, v3f co, v3f v, f32 dt )
+{
    if( !ef->colour ) return;
 
    if( ef->t < 0.0f ){
-      ef->t = 0.05f+vg_randf64()*0.1f;
+      ef->t += 0.05f+vg_randf64(&vg.rand)*0.1f;
 
       v3f dir;
       v3_copy( v, dir );