minor changes to be on track with vg revision
[carveJwlIkooP6JGAAIwe30JlM.git] / player_drive.h
index 4ce05bae588e5a6d98312b187745ace5a45b8307..0dd135c14e9048a959fbec20ee477cb8419e1be5 100644 (file)
@@ -7,16 +7,32 @@
 struct player_drive {
    drivable_vehicle *vehicle;
    struct skeleton_anim *anim_drive;
-};
+}
+static player_drive;
+
+static void player__drive_pre_update(void);
+static void player__drive_update(void);
+static void player__drive_post_update(void);
+static void player__drive_animate(void);
+static void player__drive_pose( void *animator, player_pose *pose );
+
+static void player__drive_post_animate(void);
+static void player__drive_im_gui(void);
+static void player__drive_bind(void);
 
-VG_STATIC void player__drive_pre_update( player_instance *player );
-VG_STATIC void player__drive_update( player_instance *player );
-VG_STATIC void player__drive_post_update( player_instance *player );
-VG_STATIC void player__drive_animate( player_instance *player, 
-                                      player_animation *dest );
-VG_STATIC void player__drive_post_animate( player_instance *player );
-VG_STATIC void player__drive_im_gui( player_instance *player );
-VG_STATIC void player__drive_bind( player_instance *player );
-VG_STATIC void player__drive_reset( player_instance *player, ent_spawn *rp );
+struct player_subsystem_interface static player_subsystem_drive = {
+   .pre_update = player__drive_pre_update,
+   .update = player__drive_update,
+   .post_update = player__drive_post_update,
+   .animate = player__drive_animate,
+   .pose = player__drive_pose,
+   .post_animate = player__drive_post_animate,
+   .im_gui = player__drive_im_gui,
+   .bind = player__drive_bind,
+
+   .animator_data = NULL,
+   .animator_size = 0,
+   .name = "Drive"
+};
 
 #endif /* PLAYER_DRIVE_H */