save timing version in replay frame
[carveJwlIkooP6JGAAIwe30JlM.git] / player_drive.h
index 071fef478c41db6504e3804168b3fc38d7457a87..0dd135c14e9048a959fbec20ee477cb8419e1be5 100644 (file)
@@ -19,7 +19,6 @@ static void player__drive_pose( void *animator, player_pose *pose );
 static void player__drive_post_animate(void);
 static void player__drive_im_gui(void);
 static void player__drive_bind(void);
-static void player__drive_reset( ent_spawn *rp );
 
 struct player_subsystem_interface static player_subsystem_drive = {
    .pre_update = player__drive_pre_update,
@@ -30,10 +29,10 @@ struct player_subsystem_interface static player_subsystem_drive = {
    .post_animate = player__drive_post_animate,
    .im_gui = player__drive_im_gui,
    .bind = player__drive_bind,
-   .reset = player__drive_reset,
 
    .animator_data = NULL,
-   .animator_size = 0
+   .animator_size = 0,
+   .name = "Drive"
 };
 
 #endif /* PLAYER_DRIVE_H */