static void player__drive_post_animate(void);
static void player__drive_im_gui(void);
static void player__drive_bind(void);
-static void player__drive_reset( ent_spawn *rp );
struct player_subsystem_interface static player_subsystem_drive = {
.pre_update = player__drive_pre_update,
.post_animate = player__drive_post_animate,
.im_gui = player__drive_im_gui,
.bind = player__drive_bind,
- .reset = player__drive_reset,
.animator_data = NULL,
- .animator_size = 0
+ .animator_size = 0,
+ .name = "Drive"
};
#endif /* PLAYER_DRIVE_H */