seperate gamestate and animator memory (BREAKS: SMOOTHED UPPER YAW)
[carveJwlIkooP6JGAAIwe30JlM.git] / player_drive.h
index 4ce05bae588e5a6d98312b187745ace5a45b8307..dcf689eb04353eb2695226eeac9fdaa50725aee7 100644 (file)
@@ -12,8 +12,9 @@ struct player_drive {
 VG_STATIC void player__drive_pre_update( player_instance *player );
 VG_STATIC void player__drive_update( player_instance *player );
 VG_STATIC void player__drive_post_update( player_instance *player );
-VG_STATIC void player__drive_animate( player_instance *player, 
-                                      player_animation *dest );
+VG_STATIC void player__drive_animate( player_instance *player );
+VG_STATIC void player__drive_pose( player_instance *player );
+
 VG_STATIC void player__drive_post_animate( player_instance *player );
 VG_STATIC void player__drive_im_gui( player_instance *player );
 VG_STATIC void player__drive_bind( player_instance *player );