make glider look nice
[carveJwlIkooP6JGAAIwe30JlM.git] / player_drive.c
index 0d97e3b269f1a2b77ad7756fd56a9209cbc73fe4..7881302865b1a2bd2fbe0ad474abf98958a50390 100644 (file)
@@ -17,10 +17,10 @@ static void player__drive_pre_update(void){
 static void player__drive_update(void){}
 
 static void player__drive_post_update(void){
-   v3_copy( player_drive.vehicle->obj.rb.co,localplayer.rb.co );
-   v3_copy( player_drive.vehicle->obj.rb.v, localplayer.rb.v );
-   v4_copy( player_drive.vehicle->obj.rb.q, localplayer.rb.q );
-   v3_copy( player_drive.vehicle->obj.rb.w, localplayer.rb.w );
+   v3_copy( player_drive.vehicle->rb.co,localplayer.rb.co );
+   v3_copy( player_drive.vehicle->rb.v, localplayer.rb.v );
+   v4_copy( player_drive.vehicle->rb.q, localplayer.rb.q );
+   v3_copy( player_drive.vehicle->rb.w, localplayer.rb.w );
 }
 
 static void player__drive_animate(void){}
@@ -39,7 +39,7 @@ static void player__drive_post_animate(void){
    else
       localplayer.cam_velocity_influence = 1.0f;
 
-   rigidbody *rb = &gzoomer.obj.rb;
+   rigidbody *rb = &gzoomer.rb;
    float yaw = atan2f( -rb->to_world[2][0], rb->to_world[2][2] ),
        pitch = atan2f
                ( 
@@ -65,7 +65,4 @@ static void player__drive_bind(void){
    player_drive.anim_drive = skeleton_get_anim( sk, "idle_cycle+y" );
 }
 
-static void player__drive_reset( ent_spawn *rp ){
-}
-
 #endif /* PLAYER_DRIVE_C */