fix rendering issue in workshop board preview
[carveJwlIkooP6JGAAIwe30JlM.git] / player_drive.c
index 90036a66f2549007a1f511b7d0c0fc0c93f024e3..38b7e58c8e586102bfd2afbec92a49d5c80aa916 100644 (file)
@@ -26,7 +26,7 @@ static void player__drive_post_update(void){
 static void player__drive_animate(void){}
 
 static void player__drive_pose( void *animator, player_pose *pose ){
-   struct skeleton *sk = &localplayer.playeravatar->sk;
+   struct skeleton *sk = &localplayer.skeleton;
 
    skeleton_sample_anim( sk, player_drive.anim_drive, 0.0f, pose->keyframes );
    v3_copy( localplayer.rb.co, pose->root_co );
@@ -60,14 +60,9 @@ static void player__drive_im_gui(void){
 }
 
 static void player__drive_bind(void){
-   struct player_avatar *av = localplayer.playeravatar;
-   struct skeleton *sk = &av->sk;
-
+   struct skeleton *sk = &localplayer.skeleton;
    player_drive.vehicle = &gzoomer;
    player_drive.anim_drive = skeleton_get_anim( sk, "idle_cycle+y" );
 }
 
-static void player__drive_reset( ent_spawn *rp ){
-}
-
 #endif /* PLAYER_DRIVE_C */