#define PLAYER_DRIVE_C
#include "player.h"
+#include "input.h"
VG_STATIC void player__drive_pre_update( player_instance *player )
{
struct player_drive *drive = &player->_drive;
drivable_vehicle *vehc = drive->vehicle;
- vehc->steer = vg_lerpf( vehc->steer,
- player->input_walkh->axis.value * 0.4f,
+ vehc->steer = vg_lerpf( vehc->steer, srinput.joy_steer[0] * 0.4f,
k_rb_delta * 8.0f );
- vehc->drive = player->input_walkv->axis.value;
+ vehc->drive = srinput.joy_steer[1];
}
VG_STATIC void player__drive_update( player_instance *player )