VG_STATIC void player__drive_animate( player_instance *player ){}
-VG_STATIC void player__drive_pose( player_instance *player ){
+VG_STATIC void player__drive_pose( player_instance *player, player_pose *pose ){
struct player_drive *drive = &player->_drive;
struct skeleton *sk = &player->playeravatar->sk;
- player_pose *pose = &player->pose;
skeleton_sample_anim( sk, drive->anim_drive, 0.0f, pose->keyframes );
v3_copy( player->rb.co, pose->root_co );