#include "skeleton.h"
#include "player_model.h"
-VG_STATIC float
- k_walkspeed = 10.0f,
- k_airspeed = 2.0f,
- k_stopspeed = 4.0f,
- k_walk_accel = 10.0f,
- k_walk_air_accel = 7.0f,
- k_walk_friction = 10.0f,
- k_walk_step_height = 0.2f;
-
struct player_device_walk
{
rb_capsule collider;
w->state.angles[0] = atan2f( fwd_dir[2], fwd_dir[0] );
w->state_gate_storage = w->state;
+ player_apply_transport_to_cam( gate->transport );
}
VG_STATIC player_device player_device_walk =