LPR - Skating
[carveJwlIkooP6JGAAIwe30JlM.git] / player_device_walk.h
index a0ea96bd03a7af00944ac7e95e005cbc73f8e79d..508feef399ffe1e7b39fccc0528adf1642e69391 100644 (file)
@@ -30,7 +30,8 @@ struct player_device_walk
       }
       activity;
    }
-   state;
+   state,
+   state_gate_storage;
 
    enum mdl_surface_prop surface;
 
@@ -414,6 +415,25 @@ VG_STATIC void player_walk_get_camera( player_interface *player,
    cam->fov = 90.0f;
 }
 
+VG_STATIC void player_walk_transport( player_interface *player,
+                                      player_attachment *at,
+                                      teleport_gate *gate )
+{
+   struct player_device_walk *w = at->storage;
+
+   m4x3_mulv( gate->transport, player->rb.co, player->rb.co );
+   m3x3_mulv( gate->transport, player->rb.v,  player->rb.v );
+
+   /* analytical rotation of yaw */
+   v3f fwd_dir = { cosf(w->state.angles[0]),
+                   0.0f,
+                   sinf(w->state.angles[0])};
+   m3x3_mulv( gate->transport, fwd_dir, fwd_dir );
+   w->state.angles[0] = atan2f( fwd_dir[2], fwd_dir[0] );
+
+   w->state_gate_storage = w->state;
+}
+
 VG_STATIC player_device player_device_walk =
 {
    .pre_update    = player_walk_pre_update,
@@ -422,7 +442,8 @@ VG_STATIC player_device player_device_walk =
    .get_camera    = player_walk_get_camera,
    .debug_ui      = player_walk_ui,
    .bind          = player_walk_bind,
-   .pose          = player_walk_pose
+   .pose          = player_walk_pose,
+   .gate_transport= player_walk_transport
 };
 
 #endif /* PLAYER_DEVICE_WALK_H */