m4x3_mulv( gate->transport, s->state.cog, s->state.cog );
m3x3_mulv( gate->transport, s->state.cog_v, s->state.cog_v );
m3x3_mulv( gate->transport, s->state.throw_v, s->state.throw_v );
+ m4x3_mulv( gate->transport, s->state.posl, s->state.posl );
+ m3x3_mulv( gate->transport, s->state.vl, s->state.vl );
#if 0
mixedcam_transport( &s->state.cam, gate );