automatic camera inversing across portals
[carveJwlIkooP6JGAAIwe30JlM.git] / player_device_skate.h
index 566bead354db77b1dd3c4e8c4985db5b62e6219c..13f6398a0b549d37f338b2b25ffd0bacb7062320 100644 (file)
@@ -1199,6 +1199,8 @@ VG_STATIC void player_skate_update( player_interface *player,
       m4x3_mulv( gate->transport, s->state.cog,   s->state.cog );
       m3x3_mulv( gate->transport, s->state.cog_v, s->state.cog_v );
       m3x3_mulv( gate->transport, s->state.throw_v, s->state.throw_v );
+      m4x3_mulv( gate->transport, s->state.posl, s->state.posl );
+      m3x3_mulv( gate->transport, s->state.vl, s->state.vl );
 
 #if 0
       mixedcam_transport( &s->state.cam, gate );