df shadows
[carveJwlIkooP6JGAAIwe30JlM.git] / player_device_skate.h
index 168e8ee806c77320ba0d9f5331343a2b71f8b6e8..d4c1e6201803e795fac6382d35c4b3c00792dc79 100644 (file)
@@ -1562,6 +1562,13 @@ VG_STATIC void player_skate_get_camera( player_interface *player,
       skate_camera_thirdperson( player, s, av, cam );
    else
       skate_camera_firstperson( player, s, av, cam );
+
+   /* FIXME: Organize this. Its int wrong fucking place */
+   v3f vp0 = {0.0f,0.1f, 0.6f},
+       vp1 = {0.0f,0.1f,-0.6f};
+
+   m4x3_mulv( av->sk.final_mtx[ av->id_board ], vp0, TEMP_BOARD_0 );
+   m4x3_mulv( av->sk.final_mtx[ av->id_board ], vp1, TEMP_BOARD_1 );
 }
 
 VG_STATIC void player_skate_transport( player_interface *player,