transforms[ 32 ];
}
animator;
+
+ struct skeleton_anim *anim_bail;
}
static player_dead;
static void player__dead_pose (void *animator, player_pose *pose);
static void player__dead_post_animate(void);
static void player__dead_im_gui (void);
+static void player__dead_bind (void);
static void player__dead_transition ( enum player_die_type type );
static void player__dead_animator_exchange( bitpack_ctx *ctx, void *data );
.pose = player__dead_pose,
.post_animate = player__dead_post_animate,
.im_gui = player__dead_im_gui,
+ .bind = player__dead_bind,
.animator_data = &player_dead.animator,
.animator_size = sizeof(player_dead.animator),