ragdoll quality improvements
[carveJwlIkooP6JGAAIwe30JlM.git] / player_dead.h
index 0c1de4133872c51800fcdf7a9b175fcf3cf796c9..e4c177e721c12dc610d83c02ea018df5fea86693 100644 (file)
@@ -24,7 +24,8 @@ static void player__dead_animate     (void);
 static void player__dead_pose        (void *animator, player_pose *pose);
 static void player__dead_post_animate(void);
 static void player__dead_im_gui      (void);
-static void player__dead_transition  (void);
+static void player__dead_transition  ( enum player_die_type type );
+static void player__dead_animator_exchange( bitpack_ctx *ctx, void *data );
 
 struct player_subsystem_interface static player_subsystem_dead = {
    .update = player__dead_update,
@@ -36,6 +37,7 @@ struct player_subsystem_interface static player_subsystem_dead = {
 
    .animator_data = &player_dead.animator,
    .animator_size = sizeof(player_dead.animator),
+   .network_animator_exchange = player__dead_animator_exchange,
    .name = "Dead"
 };