void player__dead_animate (void);
void player__dead_pose (void *animator, player_pose *pose);
void player__dead_post_animate(void);
-void player__dead_im_gui (void);
+void player__dead_im_gui ( ui_context *ctx );
void player__dead_bind (void);
void player__dead_transition ( enum player_die_type type );
void player__dead_animator_exchange( bitpack_ctx *ctx, void *data );