unlock rendering
[carveJwlIkooP6JGAAIwe30JlM.git] / player_dead.h
index fbdb47f5a974665660fc9dc1213d39a0cd2fffb9..6a10bea118a29b3a3eabb735011d1295432a1c31 100644 (file)
@@ -5,11 +5,21 @@
 
 struct player_dead{
    v3f co_lpf, v_lpf, w_lpf;
+
+   struct player_dead_animator{
+      struct {
+         v3f co;
+         v4f q;
+      }
+      transforms[ 32 ];
+   }
+   animator;
 };
 
 VG_STATIC void player__dead_update      ( player_instance *player );
-VG_STATIC void player__dead_animate     ( player_instance *player, 
-                                          player_animation *anim );
+VG_STATIC void player__dead_post_update ( player_instance *player );
+VG_STATIC void player__dead_animate     ( player_instance *player );
+VG_STATIC void player__dead_pose( player_instance *player, player_pose *pose );
 
 VG_STATIC void player__dead_post_animate( player_instance *player );
 VG_STATIC void player__dead_im_gui      ( player_instance *player );