struct player_dead{
v3f co_lpf, v_lpf, w_lpf;
+
+ struct player_dead_animator{
+ struct {
+ v3f co;
+ v4f q;
+ }
+ transforms[ 32 ];
+ }
+ animator;
};
VG_STATIC void player__dead_update ( player_instance *player );
+VG_STATIC void player__dead_post_update ( player_instance *player );
VG_STATIC void player__dead_animate ( player_instance *player );
-VG_STATIC void player__dead_pose ( player_instance *player );
+VG_STATIC void player__dead_pose( player_instance *player, player_pose *pose );
VG_STATIC void player__dead_post_animate( player_instance *player );
VG_STATIC void player__dead_im_gui ( player_instance *player );