static void player__dead_post_animate(void);
static void player__dead_im_gui (void);
static void player__dead_transition (void);
+static void player__dead_animator_exchange( bitpack_ctx *ctx, void *data );
struct player_subsystem_interface static player_subsystem_dead = {
.update = player__dead_update,
.animator_data = &player_dead.animator,
.animator_size = sizeof(player_dead.animator),
+ .network_animator_exchange = player__dead_animator_exchange,
.name = "Dead"
};