--- /dev/null
+#ifndef PLAYER_DEAD_H
+#define PLAYER_DEAD_H
+
+#include "player_api.h"
+
+struct player_dead
+{
+ v3f co_lpf, v_lpf, w_lpf;
+};
+
+VG_STATIC void player__dead_update ( player_instance *player );
+VG_STATIC void player__dead_animate ( player_instance *player,
+ player_animation *anim );
+
+VG_STATIC void player__dead_post_animate( player_instance *player );
+VG_STATIC void player__dead_im_gui ( player_instance *player );
+VG_STATIC void player__dead_transition ( player_instance *player );
+
+#endif /* PLAYER_DEAD_H */