static void player__dead_im_gui(void){
}
-static void player__dead_transition(void){
+static void player__dead_transition( enum player_die_type type ){
localplayer.subsystem = k_player_subsystem_dead;
- copy_localplayer_to_ragdoll( &localplayer.ragdoll, localplayer.rb.v );
+ copy_localplayer_to_ragdoll( &localplayer.ragdoll, type );
struct ragdoll_part *part =
&localplayer.ragdoll.parts[ localplayer.id_hip-1 ];
}
}
+static void player__dead_bind(void){
+ struct skeleton *sk = &localplayer.skeleton;
+ player_dead.anim_bail = skeleton_get_anim( sk, "pose_bail_ball" );
+}
+
#endif /* PLAYER_DEAD_C */