.name = "Dead"
};
-void player__dead_update(void){
+void player__dead_update(void)
+{
player_ragdoll_iter( &localplayer.ragdoll );
+
+ world_instance *world = world_current_instance();
+ world_water_player_safe( world, 0.2f );
}
void player__dead_post_update(void){
void player__dead_transition( enum player_die_type type )
{
+ if( localplayer.subsystem == k_player_subsystem_dead )
+ return;
+
localplayer.subsystem = k_player_subsystem_dead;
copy_localplayer_to_ragdoll( &localplayer.ragdoll, type );
struct gui_helper *h;
if( (h = gui_new_helper(input_button_list[k_srbind_reset], &str) )){
- vg_strcat( &str, "rewind" );
+ vg_strcat( &str, "Rewind" );
if( world_static.active_instance == k_world_purpose_hub )
h->greyed = 1;
}
if( gui_new_helper(input_button_list[k_srbind_dead_respawn], &str ))
- vg_strcat( &str, "spawn" );
+ vg_strcat( &str, "Spawn" );
}
void player__dead_animator_exchange( bitpack_ctx *ctx, void *data )