seperate gamestate and animator memory (BREAKS: SMOOTHED UPPER YAW)
[carveJwlIkooP6JGAAIwe30JlM.git] / player_dead.c
index acb434aba50fae7f72cce65c633bbc287dd7bfa4..b6312cb5273835dfbbdfc204c8157125e85a0cee 100644 (file)
@@ -8,21 +8,24 @@ VG_STATIC void player__dead_update      ( player_instance *player )
    player_ragdoll_iter( &player->ragdoll );
 }
 
-VG_STATIC void player__dead_animate     ( player_instance *player, 
-                                          player_animation *anim )
-{
-   v3_zero( anim->root_co );
-   q_identity( anim->root_q );
+VG_STATIC void player__dead_animate    ( player_instance *player ){
+   /* nothing here */
+}
+
+VG_STATIC void player__dead_pose        ( player_instance *player ){
+   player_pose *pose = &player->pose;
+   v3_zero( pose->root_co );
+   q_identity( pose->root_q );
    
-   for( int i=0; i<vg_list_size( anim->pose ); i ++ ){
-      v3_zero( anim->pose[i].co );
-      v3_fill( anim->pose[i].s, 1.0f );
-      q_identity( anim->pose[i].q );
+   for( int i=0; i<vg_list_size(pose->keyframes); i ++ ){
+      /* FUUUUTUUREEEE: squangle the rigidbodies back into OK keyframes */
+      v3_zero( pose->keyframes[i].co );
+      v3_fill( pose->keyframes[i].s, 1.0f );
+      q_identity( pose->keyframes[i].q );
    }
 }
 
-VG_STATIC void player__dead_post_animate( player_instance *player )
-{
+VG_STATIC void player__dead_post_animate( player_instance *player ){
    struct player_avatar *av = player->playeravatar;
    struct player_dead   *d  = &player->_dead;
 
@@ -44,13 +47,11 @@ VG_STATIC void player__dead_post_animate( player_instance *player )
    v3_zero( player->rb.w );
 }
 
-VG_STATIC void player__dead_im_gui      ( player_instance *player )
-{
+VG_STATIC void player__dead_im_gui      ( player_instance *player ){
 
 }
 
-VG_STATIC void player__dead_transition  ( player_instance *player )
-{
+VG_STATIC void player__dead_transition  ( player_instance *player ){
    player->subsystem = k_player_subsystem_dead;
    copy_avatar_pose_to_ragdoll( player->playeravatar, &player->ragdoll, 
                                 player->rb.v );