add world entities
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.h
index 1b6ec71641950a08f2703ddb9346e08d968209ae..e4f332b01cb96a3604a37ef23713db0a3f3afc9e 100644 (file)
@@ -3,7 +3,6 @@
 
 #include "player_api.h"
 
-static v3f TEMP_TPV_EXTRA; /* TODO: what? */
 static float
    k_cam_spring            =  20.0f,
    k_cam_damp              =  6.7f,
@@ -19,5 +18,6 @@ VG_STATIC void player__cam_iterate( player_instance *player );
 VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
 struct player_board *player_get_player_board( struct player_instance *player );
 struct player_model *player_get_player_model( struct player_instance *player );
+VG_STATIC float player_get_heading_yaw( player_instance *player );
 
 #endif /* PLAYER_COMMON_H */