VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
struct player_board *player_get_player_board( struct player_instance *player );
struct player_model *player_get_player_model( struct player_instance *player );
+VG_STATIC float player_get_heading_yaw( player_instance *player );
#endif /* PLAYER_COMMON_H */