camera shake
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.h
index 91298fcaed3bb90682736c61154929b595db1977..ab982289db1e72696d85be059fc07745b73ac921 100644 (file)
@@ -3,6 +3,18 @@
 
 #include "player_api.h"
 
-void player_look( player_instance *player, v3f angles );
+static v3f TEMP_TPV_EXTRA; /* TODO: what? */
+
+VG_STATIC float
+   k_cam_spring            =  20.0f,
+   k_cam_damp              =  6.7f,
+   k_cam_punch             = -1.0f,
+   k_cam_shake_strength    =  1.0f,
+   k_cam_shake_trackspeed  =  1.0f;
+
+VG_STATIC void player_look( player_instance *player, v3f angles );
+VG_STATIC void player__cam_iterate( player_instance *player );
+VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
+struct player_board *player_get_player_board( struct player_instance *player );
 
 #endif /* PLAYER_COMMON_H */