animation board tweaks
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.h
index 2be689e09c3d397b8a7b816926f5dc3a439cb685..a83e39a10b5d3a605c8090857a2cdeb30e60bbb7 100644 (file)
@@ -3,18 +3,20 @@
 
 #include "player_api.h"
 
-static v3f TEMP_TPV_EXTRA; /* TODO: what? */
-
-VG_STATIC float
+static float
    k_cam_spring            =  20.0f,
    k_cam_damp              =  6.7f,
    k_cam_punch             = -1.0f,
    k_cam_shake_strength    =  0.0001f,
    k_cam_shake_trackspeed  =  0.2f;
 
+static i32 k_player_debug_info = 0;
+static ui_rect g_player_debugger;
+
 VG_STATIC void player_look( player_instance *player, v3f angles );
 VG_STATIC void player__cam_iterate( player_instance *player );
 VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
 struct player_board *player_get_player_board( struct player_instance *player );
+struct player_model *player_get_player_model( struct player_instance *player );
 
 #endif /* PLAYER_COMMON_H */