#include "player_api.h"
-void player_look( player_instance *player, v3f angles );
+VG_STATIC void player_look( player_instance *player, v3f angles );
+VG_STATIC void player__cam_iterate( player_instance *player );
+VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
#endif /* PLAYER_COMMON_H */