static i32 k_player_debug_info = 0;
static ui_rect g_player_debugger;
-VG_STATIC void player_look( player_instance *player, v3f angles );
+VG_STATIC void player_look( v3f angles, float speed );
VG_STATIC void player__cam_iterate( player_instance *player );
VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
struct player_board *player_get_player_board( struct player_instance *player );