unlock rendering
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.h
index ab982289db1e72696d85be059fc07745b73ac921..529fc84173fa56d34475881b65e9b5a5015bf6ca 100644 (file)
@@ -3,18 +3,21 @@
 
 #include "player_api.h"
 
-static v3f TEMP_TPV_EXTRA; /* TODO: what? */
-
-VG_STATIC float
+static float
    k_cam_spring            =  20.0f,
    k_cam_damp              =  6.7f,
    k_cam_punch             = -1.0f,
-   k_cam_shake_strength    =  1.0f,
-   k_cam_shake_trackspeed  =  1.0f;
+   k_cam_shake_strength    =  0.0001f,
+   k_cam_shake_trackspeed  =  0.2f;
+
+static i32 k_player_debug_info = 0;
+static ui_rect g_player_debugger;
 
-VG_STATIC void player_look( player_instance *player, v3f angles );
+VG_STATIC void player_look( v3f angles, float speed );
 VG_STATIC void player__cam_iterate( player_instance *player );
 VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
 struct player_board *player_get_player_board( struct player_instance *player );
+struct player_model *player_get_player_model( struct player_instance *player );
+VG_STATIC float player_get_heading_yaw( player_instance *player );
 
 #endif /* PLAYER_COMMON_H */