trail rendering basics
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.h
index e4f332b01cb96a3604a37ef23713db0a3f3afc9e..4510835e125d7509d00cf62f117a04927a9cd70f 100644 (file)
@@ -13,11 +13,12 @@ static float
 static i32 k_player_debug_info = 0;
 static ui_rect g_player_debugger;
 
-VG_STATIC void player_look( player_instance *player, v3f angles );
-VG_STATIC void player__cam_iterate( player_instance *player );
-VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
-struct player_board *player_get_player_board( struct player_instance *player );
-struct player_model *player_get_player_model( struct player_instance *player );
-VG_STATIC float player_get_heading_yaw( player_instance *player );
+static void player_look( v3f angles, float speed );
+static void player__cam_iterate(void);
+static struct player_board 
+   *player_get_player_board( struct player_instance *player );
+static struct player_model 
+   *player_get_player_model( struct player_instance *player );
+static f32 player_get_heading_yaw(void);
 
 #endif /* PLAYER_COMMON_H */