trail rendering basics
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.h
index 91298fcaed3bb90682736c61154929b595db1977..4510835e125d7509d00cf62f117a04927a9cd70f 100644 (file)
@@ -3,6 +3,22 @@
 
 #include "player_api.h"
 
-void player_look( player_instance *player, v3f angles );
+static float
+   k_cam_spring            =  20.0f,
+   k_cam_damp              =  6.7f,
+   k_cam_punch             = -1.0f,
+   k_cam_shake_strength    =  0.0001f,
+   k_cam_shake_trackspeed  =  0.2f;
+
+static i32 k_player_debug_info = 0;
+static ui_rect g_player_debugger;
+
+static void player_look( v3f angles, float speed );
+static void player__cam_iterate(void);
+static struct player_board 
+   *player_get_player_board( struct player_instance *player );
+static struct player_model 
+   *player_get_player_model( struct player_instance *player );
+static f32 player_get_heading_yaw(void);
 
 #endif /* PLAYER_COMMON_H */