static i32 k_player_debug_info = 0;
static ui_rect g_player_debugger;
-VG_STATIC void player_look( v3f angles, float speed );
-VG_STATIC void player__cam_iterate( player_instance *player );
-VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
-struct player_board *player_get_player_board( struct player_instance *player );
-struct player_model *player_get_player_model( struct player_instance *player );
-VG_STATIC float player_get_heading_yaw( player_instance *player );
+static void player_look( v3f angles, float speed );
+static void player__cam_iterate(void);
+static struct player_board
+ *player_get_player_board( struct player_instance *player );
+static struct player_model
+ *player_get_player_model( struct player_instance *player );
+static f32 player_get_heading_yaw(void);
#endif /* PLAYER_COMMON_H */