#include "player_api.h"
-static v3f TEMP_TPV_EXTRA; /* TODO: what? */
-
-VG_STATIC float
+static float
k_cam_spring = 20.0f,
k_cam_damp = 6.7f,
k_cam_punch = -1.0f,
- k_cam_shake_strength = 1.0f,
- k_cam_shake_trackspeed = 1.0f;
+ k_cam_shake_strength = 0.0001f,
+ k_cam_shake_trackspeed = 0.2f;
+
+static i32 k_player_debug_info = 0;
+static ui_rect g_player_debugger;
-VG_STATIC void player_look( player_instance *player, v3f angles );
-VG_STATIC void player__cam_iterate( player_instance *player );
-VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
-struct player_board *player_get_player_board( struct player_instance *player );
+static void player_look( v3f angles, float speed );
+static void player__cam_iterate(void);
+static struct player_board
+ *player_get_player_board( struct player_instance *player );
+static struct player_model
+ *player_get_player_model( struct player_instance *player );
+static f32 player_get_heading_yaw(void);
#endif /* PLAYER_COMMON_H */