save location & map, lighting qol
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.h
index 285a3dec0537e74c9c357ee320391ca3f42242d1..129c335d172b6df606ff8851d5de16030ae3dd3b 100644 (file)
@@ -8,11 +8,14 @@ static v3f TEMP_TPV_EXTRA; /* TODO: what? */
 VG_STATIC float
    k_cam_spring            =  20.0f,
    k_cam_damp              =  6.7f,
-   k_cam_punch             = -1.0f;
+   k_cam_punch             = -1.0f,
+   k_cam_shake_strength    =  0.0001f,
+   k_cam_shake_trackspeed  =  0.2f;
 
 VG_STATIC void player_look( player_instance *player, v3f angles );
 VG_STATIC void player__cam_iterate( player_instance *player );
 VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
 struct player_board *player_get_player_board( struct player_instance *player );
+struct player_model *player_get_player_model( struct player_instance *player );
 
 #endif /* PLAYER_COMMON_H */