glow effect
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.h
index ab982289db1e72696d85be059fc07745b73ac921..129c335d172b6df606ff8851d5de16030ae3dd3b 100644 (file)
@@ -9,12 +9,13 @@ VG_STATIC float
    k_cam_spring            =  20.0f,
    k_cam_damp              =  6.7f,
    k_cam_punch             = -1.0f,
-   k_cam_shake_strength    =  1.0f,
-   k_cam_shake_trackspeed  =  1.0f;
+   k_cam_shake_strength    =  0.0001f,
+   k_cam_shake_trackspeed  =  0.2f;
 
 VG_STATIC void player_look( player_instance *player, v3f angles );
 VG_STATIC void player__cam_iterate( player_instance *player );
 VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
 struct player_board *player_get_player_board( struct player_instance *player );
+struct player_model *player_get_player_model( struct player_instance *player );
 
 #endif /* PLAYER_COMMON_H */