fixed drop in jitter
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.h
index a83e39a10b5d3a605c8090857a2cdeb30e60bbb7..e4f332b01cb96a3604a37ef23713db0a3f3afc9e 100644 (file)
@@ -18,5 +18,6 @@ VG_STATIC void player__cam_iterate( player_instance *player );
 VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
 struct player_board *player_get_player_board( struct player_instance *player );
 struct player_model *player_get_player_model( struct player_instance *player );
+VG_STATIC float player_get_heading_yaw( player_instance *player );
 
 #endif /* PLAYER_COMMON_H */