camera shake
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.h
index 285a3dec0537e74c9c357ee320391ca3f42242d1..ab982289db1e72696d85be059fc07745b73ac921 100644 (file)
@@ -8,7 +8,9 @@ static v3f TEMP_TPV_EXTRA; /* TODO: what? */
 VG_STATIC float
    k_cam_spring            =  20.0f,
    k_cam_damp              =  6.7f,
-   k_cam_punch             = -1.0f;
+   k_cam_punch             = -1.0f,
+   k_cam_shake_strength    =  1.0f,
+   k_cam_shake_trackspeed  =  1.0f;
 
 VG_STATIC void player_look( player_instance *player, v3f angles );
 VG_STATIC void player__cam_iterate( player_instance *player );