#include "player_api.h"
static v3f TEMP_TPV_EXTRA; /* TODO: what? */
-
-VG_STATIC float
+static float
k_cam_spring = 20.0f,
k_cam_damp = 6.7f,
k_cam_punch = -1.0f,
k_cam_shake_strength = 0.0001f,
k_cam_shake_trackspeed = 0.2f;
+static i32 k_player_debug_info = 0;
+static ui_rect g_player_debugger;
+
VG_STATIC void player_look( player_instance *player, v3f angles );
VG_STATIC void player__cam_iterate( player_instance *player );
VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );