struct player_board *board = NULL;
if( localplayer.board_view_slot ){
- struct dynamic_board *vs = localplayer.board_view_slot;
- if( vs->state == k_dynamic_board_state_loaded ){
- board = &vs->board;
+ struct cache_board *cache_view = localplayer.board_view_slot;
+ if( cache_view->state == k_cache_board_state_loaded ){
+ board = &cache_view->board;
}
}