dusting
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.c
index 432fbaec639b39ab6025b6523997213488def673..f058b56569ac2bb9b7aa4c20c7a6e192fb6545b5 100644 (file)
@@ -4,6 +4,10 @@
 #include "player.h"
 #include "conf.h"
 
+VG_STATIC float
+   k_cam_spring            = 20.0f,
+   k_cam_damp              = 6.7f;
+
 VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k )
 {
    float yaw = atan2f( v[0], -v[2] ),
@@ -18,6 +22,7 @@ VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k )
 
    angles[0] = yaw;
    angles[1] = pitch;
+   angles[2] = 0.0f;
 }
 
 VG_STATIC float player_get_heading_yaw( player_instance *player )